Medieval RTS Roguelite Tabletop Tavern Charges Into Battle on June 11th!

CHAARGE! Solo Dev TJ and Publisher Frostbloom are thrilled to finally announce that Tabletop Tavern, a medieval RTS roguelite that fuses the large scale RTS battles of Total War with the run based decision making of Slay the Spire will enter the battlefield on June 11th, 2026.

A self taught game dev who started building games during the pandemic, TJ craved an army building, tactics driven game where he could actually finish a run of after work. Tabletop Tavern is that itch made real: a medieval RTS roguelite designed around the rush of a complete, satisfying campaign in a single sitting.

Tabletop Tavern has quietly grown into one of the most watched indie strategy games on the horizon, racking up over 100,000 Steam wishlists, a “Very Positive” demo rating from over 500 reviews as players keep coming back for “bite sized Total War runs.”

Build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.

About the game

Tabletop Tavern is a medieval RTS roguelite where every campaign plays out as a miniature wargame unfolding on a cozy tavern tabletop. Build your army, wage epic battles, and forge your legend one run at a time.

Key features

  • Real time tactical battles: From small skirmishes to massive clashes between hundreds of units, every encounter tests your instincts. Lock down cavalry with disciplined spear walls, reposition your archers from flanking maneuvers, and turn the terrain itself into a weapon.
  • Roguelite Campaign: Recruit new units between battles, hunt down rare gear, and unlock upgrades that permanently reshape your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to discover, every run carves its own story.
  • A roster of distinct factions, each with their own playstyle: Field the elite infantry of the Vikings, the brute force of Orc trolls and giants, agile and flashy Elves, stalwart Humans, resilient Dwarves, and more.
  • A “one more run” loop built for short sessions: Designed by a Total War fan who wanted shorter, high-intensity runs after work. A full campaign fits into the time you actually have.
  • Tabletop wargame aesthetic: Miniature armies, tavern side worldbuilding, and a tactile sense of scale that frames every battle as a story being told at the table.